The pixel color mode attribute supports color defined as pixel values.
When the pixel color mode is PEXOn, if a color type is PEXColorTypeIndexed, then the index value is interpreted as a pixel value. The color lookup table is therefore not used to resolve PEXColorTypeIndexed colors. Colors of all other types are converted to pixel values by finding their closest match in the colormap of the drawable which is bound to the renderer. The following table describes the values which override the given pipeline state and renderer attributes when the pixel color mode is PEXOn.
Behaviors Enabled by the Pixel Color Mode ----------------------------------------------------------------------------------- Attribute Behavior Pipeline state's data map method ASF PEXIndividual Pipeline state's data map method None Pipeline state's bf data map method ASF PEXIndividual Pipeline state's bf data map method None Pipeline state's rendering color modelri ignored (rendering is done with pixels) Pipeline state's vertex order ignored (no reflectance calculations) Pipeline state's polyline interpolation method ASF PEXIndividual Pipeline state's polyline interpolation method None Pipeline state's surface interpolation method ASF PEXIndividual Pipeline state's surface interpolation method None Pipeline state's light source state empty Pipeline state's active textures empty Pipeline state's bf active textures empty Renderer's depth cue table entry's mode Disabled Renderer's transparency method None Pipeline state's primitive antialiasing no primitive types enabled Renderer's color table ignored (indexed colors are pixel values) Renderer's color approximation table ignored (color approximation is unnecessary) -----------------------------------------------------------------------------------
To determine if your implementation supports pixel color mode, use PixelColorSupported with request PEXGetImpDepConstants.
The complete list of renderer attributes is listed in the Renderer Attributes Table.
For an overview about Renderers, see General Information. For a list of all Renderer functions and related topics, see Rendering.