void PEXOCCSetVertexOrder( PEXOCC context, unsigned int order )
None.
Invoke PEXOCCSetVertexOrder to set the vertex order entry of the renderer's pipeline state according to the value specified by order.
PEXlib uses the vertex order in computing the facet normals of surfaces. For surface primitives which do not have facet normals supplied, the normal for each facet is calculated assuming the vertex order given through order.
If the vertex order is not set to PEXVertexOrderRightHand or PEXVertexOrderLeftHand, then the implementation issues a BadPEXOutputCommand error.
The vertex order function is a member of the general surface attribute set.
For an overview and for a list of output attribute functions, see Output Attribute Functions.