void PEXBuildTransform2D( PEXCoord2D *fixed_point, PEXVector2D *trans_vector, double angle_z, PEXVector2D *scale_vector, PEXMatrix3x3 matrix_return )
None.
Invoke PEXBuildTransform2D to build a 3x3 transformation matrix that scales by the values in the scale vector about the fixed point, rotates about the z axis using the fixed point as the center of rotation and then translates according to translation vector, in that order.
None.
For a list of modeling transformation utilities, see Modeling Transformation Utilities. For a list of related topics, see PEXlib Utilities.