void PEXTransformPoints4D( PEXMatrix transform, int count, PEXCoord4D *points, PEXCoord4D *points_return )
None.
Invoke PEXTransformPoints4D to apply the specified homogeneous transformation matrix to the list of 3D homogeneous points (P = x, y, z, w). The transformation is applied:
P' = TxP
Where P is the point, treated as a column vector, and T is the transformation matrix. The function returns P' = (x', y', z', w').
If the return array is the same as the input array, then this utility overwrites the input values with the transformed values.
For a list of miscellaneous transformation utilities, see Miscellaneous Transformation Utilities. For a list of related topics, see PEXlib Utilities.