Texture Map Resource Management Functions


For a list of related topics and for a list of all texture mapping functions, see Texture Mapping.

There are two functions that enable you to create texture maps using data that you provide. If the data is on the client-side, then use the PEXCreateMipmapTM function to send the data to the PEX implementation to create a texture for later use.

In other cases, the data that you want to use to create the texture is stored in the X server as the contents of an X resource such as pixmaps or windows. Here it is efficient to invoke the PEXCreateMipmapTMFromResources function.