PEXRendererAttributes Data Structure


 
   typedef struct {
         PEXPipelineContext        pipeline_context;
         PEXStructurePath          current_path;
         PEXLookupTable            marker_bundle;
         PEXLookupTable            text_bundle;
         PEXLookupTable            line_bundle;
         PEXLookupTable            interior_bundle;
         PEXLookupTable            edge_bundle;
         PEXLookupTable            view_table;
         PEXLookupTable            color_table;
         PEXLookupTable            depth_cue_table;
         PEXLookupTable            light_table;
         PEXLookupTable            color_approx_table;
         PEXLookupTable            pattern_table;
         PEXLookupTable            text_font_table;
         PEXNameSet                highlight_incl;
         PEXNameSet                highlight_excl;
         PEXNameSet                invisibility_incl;
         PEXNameSet                invisibility_excl;
         int                       renderer_state;
         PEXEnumTypeIndex          hlhsr_mode;
         PEXNPCSubVolume           npc_subvolume;
         PEXViewport               viewport;
         PEXListOfClipRect         clip_list;
         PEXNameSet                pick_incl;
         PEXNameSet                pick_excl;
         PEXStructurePath          pick_start_path;
         PEXColorSpecifier         background_color;
         Bool                      clear_image;
         Bool                      clear_z;
         int                       echo_mode;
   } PEXRendererAttributes;
 

PEXRendererAttributes is a data structure that is common to the following functions:

For a list of data structures for rendering attributes, see Data Structures for Renderer Attributes.