typedef struct { PEXPipelineContext pipeline_context; PEXStructurePath current_path; PEXLookupTable marker_bundle; PEXLookupTable text_bundle; PEXLookupTable line_bundle; PEXLookupTable interior_bundle; PEXLookupTable edge_bundle; PEXLookupTable view_table; PEXLookupTable color_table; PEXLookupTable depth_cue_table; PEXLookupTable light_table; PEXLookupTable color_approx_table; PEXLookupTable pattern_table; PEXLookupTable text_font_table; PEXNameSet highlight_incl; PEXNameSet highlight_excl; PEXNameSet invisibility_incl; PEXNameSet invisibility_excl; int renderer_state; PEXEnumTypeIndex hlhsr_mode; PEXNPCSubVolume npc_subvolume; PEXViewport viewport; PEXListOfClipRect clip_list; PEXNameSet pick_incl; PEXNameSet pick_excl; PEXStructurePath pick_start_path; PEXColorSpecifier background_color; Bool clear_image; Bool clear_z; int echo_mode; } PEXRendererAttributes;
PEXRendererAttributes is a data structure that is common to the following functions:
For a list of data structures for rendering attributes, see Data Structures for Renderer Attributes.